Me


Details

shaunbright1994@gmail.com

mobile: 0407 078 022

linkedin: /shaun-bright


skills


  • I’ve been working in Unreal for the past 2 years both at Wicked Workshop and for Lemonade Games. During that time I’ve become proficient at:

    • Blueprints

    • UX and UI design, iteration and implementation

    • Level design/greyboxes and set dressing

    • Feature and system design and implementation

    • Navigation and mass

  • Most of my career I’ve worked in Unity. I developed Torque Drift, Hyper Rush within the engine.
    Over that time I became very comfortable through out the whole engine. Covering all areas such as:

    • Tools design

    • Level design

    • Feature and System Implementation

    • UX design and iteration

  • I have been using Figma over the last year to enhance my UI/UX skills in games and app design.
    I’ve redesigned apps as upskilling programs, as well as used it to design and iterate on Mystiques throughout design.
    During this time I have developed the skills for:

    • Creating wireframes

    • Taking wireframes to final deliverables

    • Creating animated prototypes meeting client needs

    • Taking user feedback and data and implementing changes that align with them

    • Developing both Apps, Websites and Game UI within the tool

    Figma work in:
    https://www.shaunbright.me/uxwork

  • I have been using Miro over the past 5 years within game development. Before Miro I used it initially for Wireframes for UI and UX, as well as a collaborative space.
    Currently I use it to run design and production meetings with Mystiques.


  • I’ve used the entire adobe suite over the course of my career for a wide variety of tasks.

    • Photoshop for mockups

    • Illustrator for icons

    • Premiere for game trailers/pitch work