Me
Details
skills
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I’ve been working in Unreal for the past 2 years both at Wicked Workshop and for Lemonade Games. During that time I’ve become proficient at:
Blueprints
UX and UI design, iteration and implementation
Level design/greyboxes and set dressing
Feature and system design and implementation
Navigation and mass
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Most of my career I’ve worked in Unity. I developed Torque Drift, Hyper Rush within the engine.
Over that time I became very comfortable through out the whole engine. Covering all areas such as:Tools design
Level design
Feature and System Implementation
UX design and iteration
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I have been using Figma over the last year to enhance my UI/UX skills in games and app design.
I’ve redesigned apps as upskilling programs, as well as used it to design and iterate on Mystiques throughout design.
During this time I have developed the skills for:Creating wireframes
Taking wireframes to final deliverables
Creating animated prototypes meeting client needs
Taking user feedback and data and implementing changes that align with them
Developing both Apps, Websites and Game UI within the tool
Figma work in:
https://www.shaunbright.me/uxwork -
I have been using Miro over the past 5 years within game development. Before Miro I used it initially for Wireframes for UI and UX, as well as a collaborative space.
Currently I use it to run design and production meetings with Mystiques. -
I’ve used the entire adobe suite over the course of my career for a wide variety of tasks.
Photoshop for mockups
Illustrator for icons
Premiere for game trailers/pitch work