UX work
Over the past year I have undertaken multiple UX projects in order to enhance my skillset.
I believe UX is integral not just to games, but to everything we do in our day to day life. Bad UX can stop you functioning, and good UX, like all design, is invisible.
Below are a few examples of projects I’ve worked on in the past year.
Mystiques Haunted Antiques
Working on Mystiques has allowed me to use and grow my UX skills and knowledge in a unique way. Being hands on with the game both implementing iterations on the UX, and getting direct feedback from players in playtesting and surveys has been a game changer.
(Mockup from Figma)
Mornin’
Over the past 6 months I’ve been working solo on Mornin’. An app that connects people to 1-5 of their close friends everyday. By sending them a prompt to talk about and say good morning to each other.
Originally designed off the back of a study that stated that saying good morning can radically improve your mental health.
I designed and built the app in Figma.