Mystiques UX
Icons and animations
Part of my job on Mystiques is to mock up and animate the UI for the game. Creating animated icons in Figma allows me to quickly iterate on designs and get them into the hands of our engineers for implementation.
Left is a mockup of an animated popout button used to open the Pocket Shrine.
System and feature wireframes
Working in Figma I have bee able grow my wireframing skills in order to get the best possible outcomes for players and our team. Creating clear, mockups for our artists and engineers to implement.
Right is a mockup of out “Pocket Shrine V2” after our showing at SXSW Sydney.
Complete in functional game mockups
The finished product of the wire frames and icons created applied to the gif on the left. Ready for the art team and engineers to implement.